2.0 KiB
2.0 KiB
Adventure Builder
In order to build an adventure, you need to build the pieces.
The Adventure Goals and Details
Location Based Adventures
- Decide where the adventure will take place and establish goals.
- Dungeon (Table Dungeon Goals p. 73)
- Wilderness (Table Wilderness Goals p. 73)
- City (Table Other Goals p. 73)
- Fortress (Table Other Goals p. 73)
- Other (Table Other Goals p. 73)
- Identify Important NPCs and use the NPC Builder to create them (NPC Builder should be based on Chapter 4).
- Villains (Tables Adventure Villains p. 74)
- Allies (Tables Adventure Allies p. 74)
- Patrons (Tables Adventure Patrons p. 74)
- Flesh out the Location details (Chapter 5)
- Dungeon Location (Table Dungeon Location, Exotic Location p. 99)
- Dungeon Creator (Table Dungeon Creator, Cults and religious Groups, NPC Alignment, NPC Class p. 100)
- Dungeon Purpose (Table Dungeon Purpose p. 101)
- Dungeon History (Table Dungeon History p. 101)
- Dungeon Inhabitants
- Determine if the dungeon is large enough to support multiple factions
- What is the ecology of the dungeon (how do the inhabitants stay alive?)
- Suggest making a map of the dungeon or provide a map generator.
- Dungeon Features
- Walls (Stone, chiseled rock, wood, metal, etc.)
- Doors (Stuck, Locked, Barred, Secret, etc.)
- Darkness and Light
- Air Quality
- Sounds
- Dungeon Hazards
- Brown Mold, Green Slime, Webs, Yellow Mold, etc.
- Wilderness Location (p. 106) (to be added)
- Urban Location (p. 112) (to be added)
- Underwater (p. 116) (to be added)
- At Sea (p. 117) (to be added)
- The Sky (p. 119) (to be added)
- Dungeon Location (Table Dungeon Location, Exotic Location p. 99)
The Adventure Structure
The Hook
Table Adventure Introduction (p. 74)
The Challenges
Use the encounter builder http://tools.goblinist.com/5enc to fill in appropriate monsters at a challenging level.
The Climax
Table Adventure Climax (p. 75)