add NPC and Villain generator writeups
This commit is contained in:
53
AdventureBuilder.md
Normal file
53
AdventureBuilder.md
Normal file
@ -0,0 +1,53 @@
|
||||
# Adventure Builder
|
||||
|
||||
In order to build an adventure, you need to build the pieces.
|
||||
|
||||
## The Adventure Goals and Details
|
||||
|
||||
Location Based Adventures
|
||||
1. Decide where the adventure will take place and establish goals.
|
||||
1. Dungeon (Table Dungeon Goals p. 73)
|
||||
2. Wilderness (Table Wilderness Goals p. 73)
|
||||
3. City (Table Other Goals p. 73)
|
||||
4. Fortress (Table Other Goals p. 73)
|
||||
5. Other (Table Other Goals p. 73)
|
||||
2. Identify Important NPCs and use the NPC Builder to create them (NPC Builder should be based on Chapter 4).
|
||||
1. Villains (Tables Adventure Villains p. 74)
|
||||
2. Allies (Tables Adventure Allies p. 74)
|
||||
3. Patrons (Tables Adventure Patrons p. 74)
|
||||
3. Flesh out the Location details (Chapter 5)
|
||||
1. Dungeon Location (Table Dungeon Location, Exotic Location p. 99)
|
||||
1. Dungeon Creator (Table Dungeon Creator, Cults and religious Groups, NPC Alignment, NPC Class p. 100)
|
||||
2. Dungeon Purpose (Table Dungeon Purpose p. 101)
|
||||
3. Dungeon History (Table Dungeon History p. 101)
|
||||
4. Dungeon Inhabitants
|
||||
1. Determine if the dungeon is large enough to support multiple factions
|
||||
2. What is the ecology of the dungeon (how do the inhabitants stay alive?)
|
||||
5. Suggest making a map of the dungeon or provide a map generator.
|
||||
6. Dungeon Features
|
||||
1. Walls (Stone, chiseled rock, wood, metal, etc.)
|
||||
2. Doors (Stuck, Locked, Barred, Secret, etc.)
|
||||
3. Darkness and Light
|
||||
4. Air Quality
|
||||
5. Sounds
|
||||
7. Dungeon Hazards
|
||||
1. Brown Mold, Green Slime, Webs, Yellow Mold, etc.
|
||||
2. Wilderness Location (p. 106) (to be added)
|
||||
3. Urban Location (p. 112) (to be added)
|
||||
4. Underwater (p. 116) (to be added)
|
||||
5. At Sea (p. 117) (to be added)
|
||||
6. The Sky (p. 119) (to be added)
|
||||
|
||||
## The Adventure Structure
|
||||
|
||||
### The Hook
|
||||
|
||||
Table Adventure Introduction (p. 74)
|
||||
|
||||
### The Challenges
|
||||
|
||||
Use the encounter builder http://tools.goblinist.com/5enc to fill in appropriate monsters at a challenging level.
|
||||
|
||||
### The Climax
|
||||
|
||||
Table Adventure Climax (p. 75)
|
26
NPC Builder.md
Normal file
26
NPC Builder.md
Normal file
@ -0,0 +1,26 @@
|
||||
# NPC Builder
|
||||
|
||||
## Quick NPCs
|
||||
|
||||
Use one or two qualities. Randomly choose between the qualities of the detailed NPC builder.
|
||||
|
||||
1. NPC Appearance p. 89
|
||||
2. NPC Abilities p. 89
|
||||
3. NPC Talents p. 90
|
||||
4. NPC Mannerisms p. 90
|
||||
5. NPC Interaction Traits p. 90
|
||||
6. NPC Ideals p. 90
|
||||
7. NPC Bonds p. 91
|
||||
8. NPC Flaws and Secrets p. 91
|
||||
|
||||
## Detailed NPCs
|
||||
|
||||
Use all the qualities provided by the NCP Builder to flesh out a more detailed NPC. If the NPC is to be a monster then all the user to make a note of the monster and its stats.
|
||||
|
||||
## NPC Statistics
|
||||
|
||||
Suggest using one of the many free generators to make stats and copy them here to save them.
|
||||
|
||||
## Villains
|
||||
|
||||
Build a villain by adding all the NCP details and then adding the villain's schemes, methods and weaknesses.
|
Reference in New Issue
Block a user