From d5b91d18d6417a8b7bf13ca5c01ba2f9bad8cc9b Mon Sep 17 00:00:00 2001 From: Mason Payne Date: Wed, 29 Dec 2021 16:01:52 -0700 Subject: [PATCH] add NPC and Villain generator writeups --- AdventureBuilder.md | 53 +++++++++++++++++++++++++++++++++++++++++++++ NPC Builder.md | 26 ++++++++++++++++++++++ 2 files changed, 79 insertions(+) create mode 100644 AdventureBuilder.md create mode 100644 NPC Builder.md diff --git a/AdventureBuilder.md b/AdventureBuilder.md new file mode 100644 index 0000000..7ad6bb3 --- /dev/null +++ b/AdventureBuilder.md @@ -0,0 +1,53 @@ +# Adventure Builder + +In order to build an adventure, you need to build the pieces. + +## The Adventure Goals and Details + +Location Based Adventures +1. Decide where the adventure will take place and establish goals. + 1. Dungeon (Table Dungeon Goals p. 73) + 2. Wilderness (Table Wilderness Goals p. 73) + 3. City (Table Other Goals p. 73) + 4. Fortress (Table Other Goals p. 73) + 5. Other (Table Other Goals p. 73) +2. Identify Important NPCs and use the NPC Builder to create them (NPC Builder should be based on Chapter 4). + 1. Villains (Tables Adventure Villains p. 74) + 2. Allies (Tables Adventure Allies p. 74) + 3. Patrons (Tables Adventure Patrons p. 74) +3. Flesh out the Location details (Chapter 5) + 1. Dungeon Location (Table Dungeon Location, Exotic Location p. 99) + 1. Dungeon Creator (Table Dungeon Creator, Cults and religious Groups, NPC Alignment, NPC Class p. 100) + 2. Dungeon Purpose (Table Dungeon Purpose p. 101) + 3. Dungeon History (Table Dungeon History p. 101) + 4. Dungeon Inhabitants + 1. Determine if the dungeon is large enough to support multiple factions + 2. What is the ecology of the dungeon (how do the inhabitants stay alive?) + 5. Suggest making a map of the dungeon or provide a map generator. + 6. Dungeon Features + 1. Walls (Stone, chiseled rock, wood, metal, etc.) + 2. Doors (Stuck, Locked, Barred, Secret, etc.) + 3. Darkness and Light + 4. Air Quality + 5. Sounds + 7. Dungeon Hazards + 1. Brown Mold, Green Slime, Webs, Yellow Mold, etc. + 2. Wilderness Location (p. 106) (to be added) + 3. Urban Location (p. 112) (to be added) + 4. Underwater (p. 116) (to be added) + 5. At Sea (p. 117) (to be added) + 6. The Sky (p. 119) (to be added) + +## The Adventure Structure + +### The Hook + +Table Adventure Introduction (p. 74) + +### The Challenges + +Use the encounter builder http://tools.goblinist.com/5enc to fill in appropriate monsters at a challenging level. + +### The Climax + +Table Adventure Climax (p. 75) diff --git a/NPC Builder.md b/NPC Builder.md new file mode 100644 index 0000000..5a9f3c8 --- /dev/null +++ b/NPC Builder.md @@ -0,0 +1,26 @@ +# NPC Builder + +## Quick NPCs + +Use one or two qualities. Randomly choose between the qualities of the detailed NPC builder. + +1. NPC Appearance p. 89 +2. NPC Abilities p. 89 +3. NPC Talents p. 90 +4. NPC Mannerisms p. 90 +5. NPC Interaction Traits p. 90 +6. NPC Ideals p. 90 +7. NPC Bonds p. 91 +8. NPC Flaws and Secrets p. 91 + +## Detailed NPCs + +Use all the qualities provided by the NCP Builder to flesh out a more detailed NPC. If the NPC is to be a monster then all the user to make a note of the monster and its stats. + +## NPC Statistics + +Suggest using one of the many free generators to make stats and copy them here to save them. + +## Villains + +Build a villain by adding all the NCP details and then adding the villain's schemes, methods and weaknesses.