try an SDK and a manually defined lang
I don't think I like the SDK way, and langV2 seems to be so simialr to V1 that I'm probably going to stick with V1 for now and see if i can get it to do what I need.
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33
examples/langV2/debug.go
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33
examples/langV2/debug.go
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@ -0,0 +1,33 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"masonry/langV2"
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)
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func main() {
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// Read the example.masonry file
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content, err := ioutil.ReadFile("example.masonry2")
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if err != nil {
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fmt.Printf("Error reading example.masonry: %v\n", err)
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return
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}
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input := string(content)
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ast, err := langV2.ParseInput(input)
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if err != nil {
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fmt.Printf("Error: %v\n", err)
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} else {
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fmt.Printf("🎉 Successfully parsed complete DSL with pages!\n\n")
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out, err := json.MarshalIndent(ast, "", " ")
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if err != nil {
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panic(err)
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}
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println(string(out))
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}
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}
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